Land
The first city in Wilder World is Wiami.
Wiami is powered by Metropolis. Metropolis encompasses the economic design, governance systems, and onchain protocols that power the Wilder World economy.
At the core of Metropolis is Land. Land is the permissionless, sovereign, and decentralized ownership of Wiami. At launch, each Land parcel will hold a unique quantity of Resources that can be mined by Miners. Resources are backed by WILD, making them easily tradeable and connected to the WILD token economy: A total of 100 million WILD (20% of the total supply) will be spread across The Island and Mainland Land plots (44,444 total) through Resources.
Ownable objects in Wilder World are the result of a digital supply chain process that converts resources (such as Iron Ore or Copper Ore), into usable game objects (such as buildings, clothing, vehicles or ammo), similar to the real world.
Metropolis delivers several benefits compared to existing virtual land:
Inflation: In a near infinite virtual world with rapidly decreasing marginal costs, it is important to pace the production of digital goods with actual demand and player growth. Failing to balance this inevitably leads to the oversaturation of digital assets and a collapse in prices, disincentivizing new businesses and creators. Metropolis manages goods inflation by aligning the supply of new digital assets with scarce Resources mined from Land.
Alignment: In order to align the interest of WILD holders and industry asset holders, it is important that an increase in utility in either category is positive sum for one another. WILD is required to increase the total amount of Resources available to mine in Wilder World, and Resources are required to increase the total amount of digital goods in Wilder World. This coupling creates a synergistic effect between the asset categories, incentivizing positive sum collaboration between the Wilder World DAO and Industry DAOs.
Utility: Land offers utility in the form of participating in the Resource economy as a miner, developer or player. Similar to the real world, once Land is developed it can be used for different purposes. This includes everything from industrial activities such as mining and refining raw materials, to developing residential or commercial real estate, to stewarding public land and conservation. Metropolis offers different utility depending on the lifecycle phases of a land parcel, creating many different types of uses and economic strategies.
WILD will be required to purchase all in-world assets, including new industry mints, Land, as well as to increase the total number of Resources in Wilder World.
Wiami City Limits
Land is located in three primary regions:
The Island - Genesis Land
The Mainland
No Man's Land
Wiami proper is comprised of the Island and Mainland, with No Man's Land existing outside of the official city limits of Wiami. Each region is subject to a unique urban plan, set of laws enforced by onchain contracts, as well as onchain community and AI run governance.
Each region is designed with unique experiences in mind. The Island maintains a focused urban plan to support city life. The Mainland enables mining, nature exploration, and promotes creativity for community development. No Man's Land is dangerous and full of surprises.
There will be separate drops for each region:
The Land Drop 2 sale will begin in mid-late Q4 2024. Land Drop 2 plots will be released using a daily onchain auction priced in WILD. There will be 100 plots sold per day for 360 consecutive days. Further details will be provided in Dev Log 12.
Similar to Land Drop 1 and 2, Trinity Keepers will be eligible for a complimentary airdrop or claim for Land Drop 3 (No Man's Land). The date for the Land Drop 3 airdrop and sale has not yet been set.
An important note for the Land Drop 2 airdrop:
The Trinity airdrop for Land Drop 2 will happen towards the middle to the end of Land Sale 2, in order to maintain market supply during these uncertain market conditions. Notably, Trinity plots will be reserved before the sale begins, ensuring rarity is properly distributed throughout the process.
The Island - Genesis Land
The first phase focuses on The Island, a vibrant and bustling area that will be the first playable region within Wiami. This region is designed to be the epicenter of community life in Wiami, featuring a mix of residential, industrial, and commercial zones where Wilders can establish their homes, businesses, and more.
Plot Categories Land plots are divided into two main categories: drop plots and game plots.
Drop Plots: These plots are allocated for the first land drop to Trinity Keepers and make up the majority of the available locations. Owners of drop plots will have the ability to customize their land within certain limits. Drop Plots are the only ownable plots on The Island.
Game Plots: These plots are more gameplay focused and have been specifically designed by Wilder World to serve functional purposes essential to the world's experience, also ensuring the skyline of The Island is maintained.
The Genesis collection will encompass 4,444 Land parcels, all minted on Ethereum L1. These Land Titles will serve as your official onchain deed of ownership, revealing the details of the specific plot of Land you own on The Island. Land on The Island will be the cornerstone of a vibrant, interactive environment, and robust economy. In-world utility will deliver essential functions and experiences across residential, commercial, industrial, and mixed-use zones. Each plot on The Island will come with a building pre-constructed on it, which can be upgraded in the future from mining raw materials from The Mainland.
Genesis Land Airdrop for Trinity Keepers
On Wednesday, August 21, 2024, at 12:00 UTC, we successfully captured a snapshot to finalize the Land Airdrop List for The Island - Genesis Land. If you were included in this snapshot, you are now free to move your assets as needed.
Trinity Keepers will soon receive their Genesis Land Title NFTs, and will be airdropped one Land Title for each Trinity held at the time of the snapshot. These titles are your official proof of ownership, revealing all details about the specific plot of Land you own on The Island. View the Land Title Airdrop List here.
Land Genesis Drop Details
Location: The Island
Date: The Genesis Land Airdrop will take place in late September or early October 2024.
Quantity: A total of 4,444 Land Titles will be airdropped to eligible Trinity Keepers.
Chain: Ethereum L1
Delivery: Trinity Keeper Airdrop (GENs excluded).
Eligibility: Eligible Trinity Keepers were captured in a snapshot on Wednesday, August 21, 2024, at 12:00 UTC. Trinities formed after the snapshot will not be eligible for Genesis Land.
Utility: In-world utility, providing essential functions and experiences within Wilder World via residential, commercial, industrial, and mixed-use zones.
Chain-Length Rarity: The snapshot automatically recognized the longest possible chain by default, meaning if you held a longer chain (e.g., a 4, 5 or 6-chain), it was identified as a single chain rather than one, or more Trinities (3-chains). Those with longer chains will have a higher probability at receiving rarer land. A more detailed explanation can be seen here on Wilder Wiki.
Land Title: Trinity Keepers will be airdropped one Land Title, per Trinity held at the time of the snapshot. The Land Title acts as official proof of ownership. Each NFT will contain information on its location, and how its zoning will work, along with any details around its building constraints.
Remaining Plots: Any plots of the 4,444 that aren't claimed by Trinity Holders will go to the Wilder Land DAO.
Neighborhoods, Zoning and Plot Distribution
Neighborhoods The Island is divided into eight distinct neighborhoods, each with its own unique architectural style. This will influence the style of the kits you have access to when building or upgrading your building in a particular neighborhood. For example, one neighborhood might showcase modern, sleek buildings, while another might embrace a more sci-fi or industrial aesthetic. These styles go beyond mere appearance; they influence gameplay by determining the types of businesses that can flourish in each area and the specific resources required for construction.
District Zero: 649 (14.60%)
Haven Heights: 973 (21.89%)
Little Meow: 276 (6.21%)
Tranquility Gardens: 658 (14.81%)
Space Mind: 619 (13.93%)
Nexus: 65 (1.46%)
Flashing Lights: 260 (5.85%)
North Star: 944 (21.24%)
Total: 4,444 plots (100%)
Land plots have been categorized using advanced procedural systems to determine zoning types, locations, and building heights within each neighborhood, which are enforced onchain. These neighborhoods will have specific zoning regulations, designating areas for residential, commercial, or industrial use, while some will accommodate mixed-use development.
Residential: 2,629 plots (59.16%)
Commercial: 1,120 plots (25.20%)
Industrial: 450 plots (10.13%)
Mixed Use: 220 plots (4.95%)
Legendary: 25 plots (0.56%)
Total: 4,444 plots (100%)
There will be significant differences in plot areas, offering a range of options for development, from smaller, more compact properties to expansive land holdings. This diversity in plot sizes allows for a tailored approach to building and development, suiting different needs and ambitions within Wiami. Variation in size also impacts the rarity of each plot.
Nano: 2,088 plots (46.98%)
Micro: 1,486 plots (33.44%)
Mini: 499 plots (11.23%)
Mid: 182 plots (4.10%)
Macro: 95 plots (2.14%)
Mega: 49 plots (1.10%)
Mammoth: 27 plots (0.61%)
Giga: 18 plots (0.41%)
Total: 4,444 plots (100%)
The distance a plot is from the ocean and bay will play role in determining the rarity of each plot:
Distance to Ocean
Far: 3,480 plots (78.31%)
Medium: 872 plots (19.62%)
Close: 92 plots (2.07%)
Total: 4,444 plots (100%)
Distance to Bay
Far: 2,123 plots (47.77%)
Medium: 1,454 plots (32.72%)
Close: 867 plots (19.51%)
Total: 4,444 plots (100%)
Buildings and Customization
One of the most exciting aspects of owning Land in Wilder World is the ability to customize and build properties according to personal or business preferences. Each Land plot comes with a building, and owners have the freedom to design and construct residential units, commercial shops, or industrial facilities, while adhering to onchain zoning policies. This customization process is intricately tied to resources and the WILD token economy.
The Island offers a diverse range of building heights, from lowrise to megatall structures, with each category influencing Land value, economic potential, and gameplay:
Lowrise: 4,261 (95.88%)
Midrise: 117 (2.63%)
Highrise: 30 (0.68%)
Tall: 13 (0.29%)
Supertall: 12 (0.27%)
Megatall: 11 (0.25%)
Total: 4,444 (100%)
Building Construction: Wilders can use resources they have mined or purchased to build various types of structures, including residential homes, commercial shops, and industrial facilities. Each type of building will have specific requirements in terms of materials, which need to be gathered, traded, or purchased through the marketplace. Materials will be comprised of resources (ERC-20 bonding curve tokens backed by WILD), which can be mined from the Mainland.
Templates and Blueprints: Wilder World will offer blueprints for different types of buildings. For example, if you own a residential plot, you might choose from a variety of residential designs, while a commercial plot could offer templates for shops or offices. These templates provide a starting point, but Land Keepers can modify them to suit their preferences, adding or removing features as desired. Blueprints will be made up of a series of building panels that when combined create a full building
In-Game Resource Profile Viewer Within the game, you will have the ability to identify buildings by their NFT and resource profiles. An intuitive overlay will showcase the resource profile of each Land plot and structure, enabling you to access this vital information seamlessly in-game (as well as through a browser).
Selling and Renting Land
Land Keepers will have the ability to sell or rent their land, offering unique economic strategies and opportunities.
Selling Properties: Land Keepers will have the option to sell their plots of Land, including any buildings they have constructed. The utility of the property will be influenced by several factors, including the property’s location, the resources still available on the Land, the primary use-cases and quality of the site that has been developed. Land Keepers can also choose to dismantle a building and will recover resources, though only a percentage of the original materials will be returned.
Renting Properties: Beyond selling, Land Keepers can rent their properties to other Wilders. For instance, a Land Keeper might lease a commercial space to a Wilder aiming to open a shop or an industrial facility to someone in need of manufacturing space. This will foster a secondary economy, allowing players to generate income from their Land without having to sell it outright.
Mining Strategy and Combat
There will be multiple strategic elements for mining in addition to harvesting resources and building. Combat and strategy will be introduced, similar to a basic RTS (Real-time Strategy) game, or a board game like Risk. The majority of rewards will be able to be extracted using basic strategies, but for players interested in more competitive and strategic play there will be an opportunity for outsized rewards. Similar to all aspects of Wilder World, Metropolis will be versioned and iteratively improve using regular updates and version numbers.
Development Timelines
Metropolis and Wiami are among the most ambitious virtual cities ever attempted to be built. This means that there is a high degree of uncertainty as to exactly when and how specific features will be rolled out. A significant amount of technical risk has been reduced, and a number of systems are nearing completion, including five onchain protocols, as well as the majority of The Island from an in-game perspective.
Initially mining will roll out as a set of onchain contracts and metadata that links to the in-game experience. This will be accessible in a more focused browser-based game that enables onchain interactivity, along with viewing and managing resources on a virtual map of Wiami. Over time, more features will be moved and able to be experienced directly within the game engine.
Purchasing Land is a risk, timelines are uncertain, and we will focus on delivering things when they meet the quality necessary for us to succeed over the long-term. Wilder Land differs significantly, in that the city being built is dynamic based on actions taken by the Wilder Community, and building objects are a direct result of the Metropolis digital supply chain. Most mining games are trivial in comparison.
The Mainland
The Mainland is a resource-rich territory within Wiami, featuring 40,000 onchain Land parcels. The Mainland represents a vast, untapped area ripe for resource extraction, making it crucial for mining operations that will support the broader WILD economy. The Mainland will play a pivotal role in providing the materials needed for development on The Island.
Mainland Resources
Each plot on The Mainland contains embedded resources that can be mined using dedicated mining rigs or GENs. These resources are crucial for driving the economy within the metaverse.
Resource Scarcity, Extraction and Economic Dynamics Land Keepers on The Mainland can deploy mining rigs to extract various raw materials, called resources, from their plots. Resources use a bonding curve mechanism using the ZBanc protocol, ensuring that there is a specific amount of WILD for every Resource minted. This mechanism enables players to easily trade resources back to WILD, and vice-versa, without the need for separate liquidity pools. The liquidity in Wiami Land is self-regulating using free market principles. Resources operate via a dynamic bonding curve mechanism that allows market participants to mint (buy) and burn (sell) resources with WILD. This liquidity model is crucial for maintaining a balance in the economy, as it responds in real-time to the demand and scarcity of resources. This ensures that more common resources are easily accessible when necessary, while rarer materials carry a higher value due to their limited supply.
Different resources carry a different rarity, making them more or less expensive to mint. This is enforced onchain and set relative to one another, ensuring that certain resources are likely to stay more rare than others, even though their supplies are dynamic and set by market forces.
Once resources are minted, rarity is further enforced by ensuring that rarer resources are stored in more difficult to mine locations in the earth.
For instance, Copper ore, one of the most common resources in Wilder World, is typically found closer to the surface, making it easier and faster to mine. This accessibility makes it more available, cheaper to mine and less scarce. This is important due to its high use in construction and manufacturing within Wiami. On the other hand, rarer resources like gold and uranium are found deeper within the earth's core, requiring more advanced mining rigs, time, and energy to extract. This increased difficulty in mining reflects the scarcity of these materials and corresponding use in-world. The deeper the resource, the harder it is to obtain. This tiered system of scarcity creates an economic hierarchy of resources, where the availability and difficulty of extraction directly influences the market value.
There are 12 core resource types, each with their own level of initial scarcity:
Iron Ore: 4,000,000,000 (87.9639%)
Copper Ore: 250,000,000 (5.4977%)
Bauxite Ore: 230,000,000 (5.0579%)
Lead Ore: 40,000,000 (0.8796%)
Zinc Ore: 22,000,000 (0.4838%)
Tin Ore: 2,700,000 (0.0594%)
Nickel Ore: 2,500,000 (0.0550%)
Gold Ore: 50,000 (0.0011%)
Silver Ore: 50,000 (0.0011%)
Uranium Ore: 20,000 (0.0004%)
Resource 11: Unknown %
Resource 12: Unknown %
Total Ore: Estimated at 4,547,320,000
Dynamic Resource Supply: Please note that the total amount of supply across all resources types can be minted or burned using the bonding curve mechanisms described above. This means that on any given day the total amount of each resource is subject to expand or shrink. This is an important factor for supporting the development of the Wilder World economy, as player growth expands and contracts overtime.
Resource Depth: The depth and variety of resources vary by Land parcel. Once the primary supply of easily accessible resources is depleted, Land Keepers may discover additional, more valuable resources beneath the surface. Resources can be directly mined within the Metropolis browser interface, and either used or traded within the Wilder World Metaverse Market (WWMM).
Mining Rigs: We are preparing to release a range of mining rigs with a wide range of capabilities, each offering different sizes and features. Significant progress has been made in the early design phase, with a foundational concept developed, that includes a detailed breakdown of potential modular attachments. This concept will guide development teams, ensuring a consistent and cohesive approach to the construction of new rigs. The setup and modularity have been meticulously planned to align with the broader vision of the game.
Fueling Utility on The Island Mining is not just about resource extraction; it plays a crucial role in Land development on The Island. Resources from the Mainland are essential for unlocking the utility and potential of Land on The Island.
Materials such as iron, copper, and other critical resources mined from the Mainland are vital for constructing and upgrading buildings on The Island. For instance, developing a commercial area may require these resources to build shops, commercial buildings, or industrial facilities. Similarly, constructing a residential structure on The Island might necessitate specific quantities of metal plates, glass, and wood sourced from Mainland mining.
This process fosters an interconnected economy where mining and construction are closely linked, driving the growth and development of Wiami.
Wilder World Metaverse Market (WWMM) and Trading
There will be a liquid marketplace where mined resources can be purchased and sold. Wilders who enjoy hands-on involvement can purchase a mining rig and extract resources from their Land, utilizing these materials for construction or trading in-game. Wilders can also opt to simply purchase the necessary resources from the WWMM.
Sustainability and Long-Term Growth
Mining is designed to support long-term growth in the metaverse. As resources are mined and used for construction, the economy becomes more robust. Land Keepers can continuously manage their resources and trade to expand the scope and scale of Wiami.
Over time, as resources are mined and depleted, the utility of Land parcels will inevitably change, just like in the real world. Plots with remaining resources may become more rare, while those that are fully mined may transition to being more focused on construction, development, and bringing forth different types of player experiences.
The relationship between The Island, The Mainland and No Man's Land ensures that the economy functions seamlessly across all regions. Wilders must strategically manage their resources and Land development, carefully balancing the demands of immediate growth with the goals of long-term sustainability.
Last updated