Wilder World Version Updates
The public releases of 0.6.0, 0.7.0, and 0.8.0 will be consolidated into one high-octane launch by the end of the year. This approach is designed to build momentum and capture maximum attention, showcasing Wilder World at its best.
Release 0.8.0 is intended to privately launch to our community at the end of December and will include:
Open World
Combat
Racing
Onchain Integration
Avatar Creator
Previous Updates
Wilder World v0.5.1 Updates
Camera Issues
Improved vehicle camera positioning for better visibility after race rematches.
Fixed camera intersecting with the ground on Park reacetrack stairs for smoother visuals.
Resolved camera transition issue for Wercedes and Hummer, ensuring a smooth shift to the vehicle's hood.
Maintained vehicle and mini-map orientation when using the backward camera for consistent navigation.
Fixed garage camera rotation, allowing players to set and keep their preferred viewing angle.
Matchmaking and Re-Matching Issues
All players can now race together regardless of level for a more dynamic experience.
Third player can roam the level after aothers return to the hub, enhancing engagement.
Fixed mouse cursor activation issue after restarting or re-matching.
Resolved re-matching issue when the first player leaves, allowing remaining players to continue smoothly.
Leaderboard and Points Issues
Players leaving mid-race will have their loss displayed in the reward widget, with points subtracted.
Tally points displayed immediately after races for quick performance assessment.
Fixed coin collection bug to ensure accurate and fair game-play.
General
Updated garage environment for enhanced visuals.
Resolved rear lights issue for Wevon and crash damage display for Whelby.
Fixed hovering issues with game-pad.
Disabled "All Cars" and "All Tracks" flyers in the Global Leaderboard.
Wilder World v0.5.0 Updates
Transition from $MILD to $WILD
You can now earn daily $WILD rewards!
New Tracks and Wheels
Park Track: Urban park track with winding paths and obstacles.
Cliff Run Track: Challenging track with vertical challenges, requiring precise vehicle choice.
5 New Wheels: Word Wustang King Wilder 1978, WUMMER W1 Walpha 2006, Wercedes W65 WMG 2012, Wincoln Wontinental 1962 and the WMW W5 W39 2003
User Interface and Experience
Major UI updates for various gameplay modes and open map gameplay.
Enhancements support transition to metaverse gameplay.
Auto Matchmaking (Quick Play Button)
New "Quick Play" button for automatic matchmaking.
Allows players to quickly join races.
Vehicle Customization v1
Car selection and customization options available in the Garage.
Basic visual damage and customization with future enhancements planned.
Epic Games Social Features
Initial integration of Epic Games social features.
Enables adding friends and core systems for invitations in games.
Update and Optimize Solo w/ Refuel Pad
In-game refuel pads at track start and finish lines.
Quick pitstop for refuel and NOS refill during solo practice.
Restart Race
Improved end game results page with enhanced visualization and notifications.
"Rematch" button for continuous racing without returning to the HUB.
Keyboard Control Updates / Improvement
Significant improvements in keyboard controls for stability and reactivity.
New linearity and speed sensitivity curves implemented.
Leaderboard / Earning Status Notifications / Point Increase Notifications
New point increment notifications and animated leaderboard page.
Enhanced communication of minor milestones to players.
Off-Road Vehicle Physics
Two new off-road cars with unique handling characteristics.
Features like higher centre of gravity and off-road tires for better obstacle navigation.
Damage v1 (Shader & Mechanical)
Preliminary vehicle damage system with shader-based effects.
Integrated with UI for seamless repairs and damage data tracking.
Damage Repairs (Button for $MILD)
Damage repairs available in the garage UI, initially free.
Future repair costs to incentivize careful driving.
Separate Database for Tracking Races
Implementation of detailed race data tracking.
Unique ID assignment for each race to save related information.
Check out this article for full deatils on v0.5.0 updates!
Wilder World v0.4.1 Updates
Fixed Auto Region Selection Bug (Windows): An issue preventing the auto region selection functionality from working correctly on non-English Windows installations has been addressed. Additionally, improvements have been made to enhance the overall functionality and user experience for region selection.
Keyboard Customization Functionality Restored: An issue preventing the customization of keyboard bindings has been rectified. Users now have the ability to remap keyboard keys according to their preferences.
Enhanced Race Selection with Animated Routes: The race selection page now features dynamic race routes brought to life with animations. This update provides a more immersive experience, allowing you to visualize the race course before starting the race.
Gamepad Functionality Improvements: This update addresses a number of bugs that were impacting gamepad functionality in the main manu. Players can now expect a more responsive and reliable experience when using a gamepad for control.
Tournament User Customization Introduced: Implemented multi-user functionality within tournament mode. This allows for concurrent participation by multiple players on a single PC using the same account. Each user can create and utilize their own unique name for identification purposes. The leaderboard and all associated functionalities will track performance based on these chosen names, ensuring an accurate and personalized tournament experience for all participants.
Resolved Dropdown Menu Conflict: An issue preventing the opening of a second dropdown menu while another remained open has been addressed. This fix ensures independent functionality of all dropdown menus, allowing users to access multiple menus simultaneously for a more efficient workflow.
Mitigated Double 'Find Match' Crash: A bug causing the game to crash when the 'Find Match' button was pressed consecutively has been identified and resolved.
Comprehensive UI Enhancements: We've conducted a thorough review and addressed numerous UI inconsistencies. This update encompasses fixes for element sizing, color accuracy, and positioning across the user interface.
Audio Spikes on Game Instance Change Bug Fix: This update solves a persistent issue in the early access updates until 0.4.0 which was the audible spike in volume as the game instance got destroyed, either during loading of the map or post-race transition back to hub.
Sounds for Race Selection UI Update: Tested and polished corresponding sounds for the Race Selection UI update in 0.4.0.
Concurrency Updates for UI sounds: UI Sounds from this update have concurrency set up for more efficient utilization of available voices and less ear fatigue for players.
Wilder World v.0.4.0 Updates
Background Crafts
Background crafts have been added to the level, making it feel more lively and dynamic.
Race Selection UI Update
HUB improvements with options and settings. Brand new track selection, multiplayer matchmaking, and more!
Improved UI When Racing
The racing UI has been updated to include a new “Delta time” value. Delta time is a dynamic value calculated at each checkpoint, comparing the current lap time to the player's best time at that specific track section. Positive delta indicates the player is exceeding their best pace, while negative indicates they are falling behind.
Automated Region Selection
This update introduces a new background process for automatic region selection. The system measures a player's ping to all available server regions and automatically connects them to the server with the lowest ping. This ensures players are connected to the server that offers the most responsive gameplay experience. UI updates have been made to display ping values next to each server option in the dropdown list, providing players with more transparency into their connection quality.
Wrong Way Indicator
A "wrong way" indicator has been implemented to visually notify players when they're traveling in the wrong direction. This functionality opens doors for future features like targeted in-game hints or alternative penalty systems.
Crash Detection System
A crash detection system has been added to identify player collisions with both static objects and other vehicles. In version 0.4.0, this feature will be used to collect data for future use, to enrich competitive gameplay in upcoming iterations with penalty systems that will impact player reputation through responsible driving incentives.
New Corner Marker Visuals
A great addition to improve quality of racing through the MIW tracks! The new corner marker visuals are far more visible from a greater distance. They are also more helpful at pointing the car in the correct direction if the player crashes into them. Rail-riding or wall-bouncing to gain speed won't be a lasting strategy: In upcoming releases, we will introduce penalties such as damage and power reductions for those attempting to exploit this player hack.
3 & 4 Player Racing
We've been working on adding multiplayer races, and while we are starting with 3 and 4 player racing, the groundwork has been set for even bigger races in the future!
Dynamic Player Management System
This update introduces a dynamic player management system, allowing admins to easily add any number of player races to the main menu, complete with all the necessary visual and backend adjustments. It's a crucial step towards our upcoming grand racing vision.
Dynamic Car Spawning
The new system also paves the way for dynamic car spawning on the track. In the future, qualification races will determine a car’s position on the starting grid, adding another layer of strategic depth.
Scoring/Points
We've made adjustments to the scoring system for 3 and 4-player races.
New Racing Wheels Introducing three new Wheels to the track!
Whevrolet Wamoro W28 1969 - The traditional muscle car gains more… muscles! Bigger, wider, faster and all around impressive! At the same time also technologically advanced as the massive and powerful V8 is paired with a low center of gravity and even some active aero at the rear trunk!
Whelby WT 500WW 1968 - The definition of the muscle car. What could possibly be bigger than a Wamoro? A Whelby based Wustang! It’s impossible not to notice the massive bonet, desperately trying to hide the thunderous V8 engine.
We-Tomaso Wantera 1971 - From one extreme to another. When you look at the Wantera beside the Whelby it looks like a kids toy in comparison, standing at half the length and sitting very close to the ground…. But don’t let the small dimensions fool you. Placed in the middle of the car sits the same identical V8 engine. Short, agile, with a massive V8.
New Tire and Rim Designs
With the release of v0.4.0 we’re introducing brand new rims and tire designs for our cars. The rims have various sizes to fit the different cars but also come in staggered sizes front to back to achieve better handling balance and the typical sports car look that we all love.
Refined Visual Appearance
The improvements continue as all cars, old and new, have been fine tuned to have the correct ride height, track width and perfect stance.
Control Updates
The Wheels team has been working hard to improve the existing control configurations, with improved sensitivity curves, linearity adjustments and speed sensitivity.
3 New Race Routes
In v.0.4.0 we are introducing 3 new exciting race tracks!
Phantom Trail: This track starts from a brand new location - The Kadon Cafe. The new track drives across the city expanding for the first time to the west side. It’s easy to lose focus by looking at the wonderful night lights of the main city while storming down the long straights at high speeds.
Twilight Horizon: Also starting at the KaDon Cafe, the track storms across the city centre and explores brand new territory at the very edge of the north, west and south sides of the island! At the very edge of the west side of the island, the fast and technical long left bend that will definitely put your precise driving skills to the test. By far the longest and most technical track of MIW.
Thunderfall Haven: It might seem an easy track to learn, but definitely much harder to master. Four laps into this rollercoaster and you might see your opponents racing towards you in the opposite direction, as the street is divided into a two way racing track!
Leveling & Scoring Updates
Rating Updates: The leveling system has been updated with new scoring mechanics, enhancing the way players progress through the game. These updates provide a more balanced and rewarding experience, encouraging players to achieve higher scores.
Rewards System Updates: The rewards system has been updated to include rewards for bigger grids. The amount of rewards can be easily changed to accommodate various schemes and will be tested thoroughly with this release.
Little Meow to L2
All of the southern Little Meow area is now at L2.
L2 is addition of props, set dressing, signage, and other details. Basically bringing the area up to the standard we see on the race routes.
Neon Pistons + Hideout Parking Garage + Fuel / NOS Area
The Neon Pistons building has been updated, including the interior areas.
Hideout Garage is implemented with an entrance at Neon Pistons.
Re-Fuel & NOS is implemented in the area.
Tournament Mode
A dedicated tournament mode has been added, creating a distinct section within the game for hosting and participating in upcoming competitive events. This mode offers a separate gameplay flow for participants, and leverages infrastructure deployed in the Denver local AWS zone, strategically chosen for its proximity to the Austin tournament to minimize latency.
Whitelisting Functionality
A whitelist system has been implemented to manage access to upcoming tournaments. This functionality allows authorized players who meet qualification criteria to be added to a designated table. This restricts tournament mode participation to qualified individuals and effectively separates the competitive tournament experience from the main gameplay flow.
Tournament Leaderboard
A distinct tournament leaderboard has been added that is separate from the main leaderboard. This leaderboard will reset before each tournament, ensuring a clear and fair playing field for every competition.
Replay System
A state-based replay system has been added for single-player and multiplayer races, aimed at analyzing competitive performance for upcoming tournaments. Currently, replays save locally on players' PCs for immediate review. Future plans include remote database storage to enable centralized management, replay sharing, and potential integration with leaderboard displays featuring replay links for in-depth analysis.
Wilder World v.0.3.4 Updates
We've updated the "All Cars" filter on the leaderboard to now show your personal best lap time, regardless of the car you used. Previously, the filter displayed all your lap times for each track.
Wilder World v0.3.3 Updates
“Add Wallet Address” Field: a new “add wallet address” feature has been added to collect any $WILD rewards won during the Wheels Arcade Tournament.
UI update (current lap): The feature that displays current lap timer in the interface is back. This enables players to monitor their current lap time and compare it with their previous and best lap times.
Leaderboard Filter Updates: The default filter for cars is configured to display 'All cars', while the default filter for the time period is set to 'weekly'. This configuration allows players to view their results across all available cars and within the weekly timeframe, facilitating easy access to performance data
Wilder World v0.3.2 Updates
A new underground racetrack
Track availability update: players can now race on all 5 tracks
Simplified matchmaking: The system will randomly select a track if players have selected different races
UI Updates
Leaderboard filter: a new filter has been added to the leaderboard allowing players to select all cars, enabling a broader view of race rankings and performance across different vehicle models
Dropdown hover sound fix
Lap times on HUD: the HUD now shows the "best lap" and "last lap" times during races, helping players to track their performance
New region added: Seoul
Vehicle Updates
Dynamic Spoiler update: the Wiura now has a dynamic spoiler that reacts to speed and braking
NOS VFX update: visual effects for NOS have been updated
Wilder World v0.3.1 Updates
UI Updates
Enhanced seamless game loading for uninterrupted entry
Improved responsiveness of button hover states
Fixed hover states for switching cars to ensure smooth transitions
Increased padding in dropdown menus for improved visual clarity
Fixed "Report Bug" and "News" buttons to ensure functionality
Adjusted in-game element spacing for a more organized visual interface
Corrected alignment issues in various UI elements
Updated Leaderboard UI with correct animations and states
Implemented various minor visual updates for a polished look
Adjusted transition from a race to the HUB
Vehicle Updates
Faster gear changes for all cars
Improved Wevon and Waytona handling
Faster switching through forward and backward moving
Minor improvements in suspension handling bumps
Audio Updates
ABS integration in brakes
Force driven suspension audio
UI Updates for sounds
Surface accurate audio for construction zone
Coin Collection
Wilder World v0.3.0 Updates
Levelling System
The player accrues or loses points based on performance in each race.
The points determine the player's level.
While points are limitless, there are eleven distinct levels.
The number of points needed to progress to the next level increases with every level achieved.
The level system will track the quality of driving and the time spent racing.
Matchmaking
Matchmaking considers player level and points, aiming to match racers with similar skill levels.
Prioritizes matching players of the same level and preferred track.
If the system fails to locate players of the same level, it will attempt to match players within a one-level difference, expanding to two levels if necessary.
Random tracks are assigned if players of suitable levels have different track preferences, ensuring fair play and reward distribution.
Mock Rewards with $MILD
Introduction of $MILD, a mock currency, to test the rewards system.
Players pay a 1 $MILD entry fee, with rewards adjusted through a simple reward and penalty system.
Winners receive a 10% bonus; losers face a 15% reduction. WROOM retains a 5% commission.
Random Coins
Coins appear randomly on tracks for additional $MILD rewards.
Players are required to drive through coins to collect them.
Players must complete the race to receive the $MILD rewards.
Improving Race Track Shortcuts
Construction zone shortcuts now feature destructible elements, allowing players to demolish obstacles
Destroying objects will significantly reduce your speed. Optimal use of the shortcuts requires precise driving and careful navigation around obstacles.
New Race Route
The new Seaside circuit offers an exhilarating drive through Neon Kwan.
Racing counterclockwise, drivers navigate narrow chicanes within dark alleys before emerging into the vivid colors of Neon Kwan.
Random Car Color and Pattern
Vehicles now start each race with a randomly selected pattern and color, serving as a base element for our upcoming basic customization editor, and providing a glimpse into future enhancements.
New Race Cars
We have added two new Wheels: the Wambo Wiura W400 1967 and the Werrari 365 WTB 4 Waytona 1968.
To ensure a fair race, these new racing Wheels will not come with additional enhancements in terms of physics.
Environment Optimization
Enhancements include raindrops rolling down vehicles, water splashes when driving through puddles, dust dispersion when driving over dirt and sand, a distinctive laser screening effect upon coin collection, and camera dynamics to emphasize speed during NOS boosts.
Entire Island L1
The island has reached L1 standards, complete with large-scale city buildings.
Wilder World v0.2.1 Updates
Physics Overhaul
Engine updates for more torque and power
Gearbox ratio updates for higher top speed
Handling improvements
Updates to ensure handling and physics are matched for both Wheels
NOS updates
Revamped Controls
New joypad and updated keyboard steering curves
Less deadzone for joypads
VFX
Camera FOV updates
New NOS engage camera VFX
General Upgrades
Personalize your experience with the return of lap number customization
Map disappearing issue has been fixed
Wilder World v0.2.0 Updates
Race Tracks
Two new race tracks have been added to v0.2.0. These tracks travel within the boundaries of the original Midnight in Wiami track, Nine Lives. The Nine Lives circuit has undergone significant improvements, not only in its overall surroundings but also in key points along the high pass section. The newly introduced, Lunar Lane, is a challenging counter-clockwise track characterized by a rapid succession of turns. With limited overtaking opportunities on the short straights, this circuit places substantial pressure on the car’s handling capabilities. Meridian Surge, is characterised by the longest straight. Cars can achieve speeds exceeding 150 mph, and with the added boost from NOS can reach speeds surpassing 180 mph. This creates an exciting opportunity for close racing and overtaking, however caution is required with extended braking distance at the end of the straight.
Rewards, Fuel and NOS
As part of the $WILD token economy outlined in Dev Log 1, future iterations will incorporate blockchain integration for purchasing fuel and Nitrous Oxide Systems (NOS). Wilder World v0.2.0, will feature unrestricted access to fuel and NOS at no cost, in order to test top up feature functionality. Furthermore, while Win-to-Earn $WILD rewards will not be featured in this current iteration, it will be introduced in a subsequent release.
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