The Mainland
Last updated
Last updated
The Mainland is a resource-rich territory within Wiami, featuring 40,000 onchain Land parcels. The Mainland represents a vast, untapped area ripe for resource extraction, making it crucial for mining operations that will support the broader WILD economy. The Mainland will play a pivotal role in providing the materials needed for development on The Island.
Each plot on The Mainland contains embedded resources that can be mined using dedicated mining rigs or GENs. These resources are crucial for driving the economy within the metaverse.
Resource Scarcity, Extraction and Economic Dynamics Land Keepers on The Mainland can deploy mining rigs to extract various raw materials, called resources, from their plots. Resources use a bonding curve mechanism using the ZBanc protocol, ensuring that there is a specific amount of WILD for every Resource minted. This mechanism enables players to easily trade resources back to WILD, and vice-versa, without the need for separate liquidity pools. The liquidity in Wiami Land is self-regulating using free market principles. Resources operate via a dynamic bonding curve mechanism that allows market participants to mint (buy) and burn (sell) resources with WILD. This liquidity model is crucial for maintaining a balance in the economy, as it responds in real-time to the demand and scarcity of resources. This ensures that more common resources are easily accessible when necessary, while rarer materials carry a higher value due to their limited supply.
Different resources carry a different rarity, making them more or less expensive to mint. This is enforced onchain and set relative to one another, ensuring that certain resources are likely to stay more rare than others, even though their supplies are dynamic and set by market forces.
Once resources are minted, rarity is further enforced by ensuring that rarer resources are stored in more difficult to mine locations in the earth.
For instance, Copper ore, one of the most common resources in Wilder World, is typically found closer to the surface, making it easier and faster to mine. This accessibility makes it more available, cheaper to mine and less scarce. This is important due to its high use in construction and manufacturing within Wiami. On the other hand, rarer resources like gold and uranium are found deeper within the earth's core, requiring more advanced mining rigs, time, and energy to extract. This increased difficulty in mining reflects the scarcity of these materials and corresponding use in-world. The deeper the resource, the harder it is to obtain. This tiered system of scarcity creates an economic hierarchy of resources, where the availability and difficulty of extraction directly influences the market value.
There are 12 core resource types, each with their own level of initial scarcity:
Iron Ore: 4,000,000,000 (87.9639%)
Copper Ore: 250,000,000 (5.4977%)
Bauxite Ore: 230,000,000 (5.0579%)
Lead Ore: 40,000,000 (0.8796%)
Zinc Ore: 22,000,000 (0.4838%)
Tin Ore: 2,700,000 (0.0594%)
Nickel Ore: 2,500,000 (0.0550%)
Gold Ore: 50,000 (0.0011%)
Silver Ore: 50,000 (0.0011%)
Uranium Ore: 20,000 (0.0004%)
Resource 11: Unknown %
Resource 12: Unknown %
Total Ore: Estimated at 4,547,320,000
Dynamic Resource Supply: Please note that the total amount of supply across all resources types can be minted or burned using the bonding curve mechanisms described above. This means that on any given day the total amount of each resource is subject to expand or shrink. This is an important factor for supporting the development of the Wilder World economy, as player growth expands and contracts overtime.
Resource Depth: The depth and variety of resources vary by Land parcel. Once the primary supply of easily accessible resources is depleted, Land Keepers may discover additional, more valuable resources beneath the surface. Resources can be directly mined within the Metropolis browser interface, and either used or traded within the Wilder World Metaverse Market (WWMM).
Mining Rigs: We are preparing to release a range of mining rigs with a wide range of capabilities, each offering different sizes and features. Significant progress has been made in the early design phase, with a foundational concept developed, that includes a detailed breakdown of potential modular attachments. This concept will guide development teams, ensuring a consistent and cohesive approach to the construction of new rigs. The setup and modularity have been meticulously planned to align with the broader vision of the game.
Mining is not just about resource extraction; it plays a crucial role in Land development on The Island. Resources from the Mainland are essential for unlocking the utility and potential of Land on The Island.
Materials such as iron, copper, and other critical resources mined from the Mainland are vital for constructing and upgrading buildings on The Island. For instance, developing a commercial area may require these resources to build shops, commercial buildings, or industrial facilities. Similarly, constructing a residential structure on The Island might necessitate specific quantities of metal plates, glass, and wood sourced from Mainland mining.
This process fosters an interconnected economy where mining and construction are closely linked, driving the growth and development of Wiami.
The Mainland Drop features a structured, gamified system designed to promote strategic bidding and sustainable market growth. The sale will span 360 days from launch, ensuring a steady and controlled supply of Mainland plots, with a maximum of 100 plots being sold daily. This incremental release prevents market saturation and enables the strategic ownership and distribution of different areas of the map.
Auction: Open Bidding Across the Entire Map The Mainland Drop introduces an open bidding system, allowing Wilders to place bids on any available plot across the entire map, at any time. Plots will be released through a daily onchain auction priced in WILD. Unlike staggered releases with limited bidding windows, the continuous availability of plots creates a dynamic and free market, enabling participants to target plots based on strategies and preferences. Each day, the 100 plots with the highest bids will be locked in for sale, ensuring fairness and transparency. Once a plot is locked, the bidding process closes, and ownership is transferred to the winning bidder.
Benefits of Open Bidding:
Group Bidding: Wilders can coordinate and secure specific areas on the map, allowing for group bids on adjacent plots.
Market Value Visibility: The system offers transparency on the total potential value of Land, based on sold plots and the highest current bids across the map.
Contract Simplicity: This approach simplifies the contracts needed to manage the auction, making the overall process more efficient.
To enhance the auction experience, the Mainland Drop will feature an intuitive interface with full map access, offering a clear and transparent view of the Land marketplace. A heat map filter will enable Wilders to visualize resource distribution based on completed auctions, helping participants make informed decisions on their bids by analyzing the resource potential of neighboring plots.
Each plot will include a detailed profile, allowing users to track current bidding activity. Once sold, the profile will reveal important metadata such as the plot’s size and resource allocation, ensuring full transparency of secured assets. Future updates to the interface will provide a view of resource deposits beneath the Land plot, giving landowners a more comprehensive understanding of their plot’s resource potential.
The Trinity Mainland airdrop will take place for mintlisted Trinity Keepers toward the middle or end of the Mainland sale. This staggered release will help maintain a steady supply, preventing a sudden influx of free Land that could disrupt the auction process. Trinity plots will be reserved before the Mainland sale begins, ensuring their rarity and value are accounted for throughout the event.
Note: This is just an initial high-level overview of how the Land drop will occur. Official drop mechanics will be released closer to the launch of the Mainland.