→ Collect Rare NFTs for In-World Utility and Holder Benefits in Wilder World, The World’s First Fully Decentralized and Community Owned Photorealistic Metaverse Project. Wilder World is a New Dimension of Reality powered by the $WILD Token and Built on Ethereum, Unreal Engine 5, and ZERO.Tech.
→ Wilder World Main Contract: opensea.io/collection/wilderworld
Yes, whether you initially bought your WW NFTs on the WWMM, or bought them on OpenSea, they are interchangeable and can be traded on either platform.
Yes! Depending on the structure of your smart contract, they may be able to do a custom integration. You can provide them with a metadata URL for your items that should be relatively easy to integrate. Just send them a note at firstname.lastname@example.org and they'll reach out to you with next steps.
We highly recommend following their OpenSea Developer Tutorial to learn how to properly structure your contract and metadata for full OpenSea compatibility.
Yes! The simplest way to do this is to simply set up an Ethereum account and auction off your items using the standard OpenSea auction flow. See running an initial item sale for more details.
If your contract is compliant, the process is fairly quick and easy. Just go to their developer tutorial and follow the instructions.
OTC (Over The Counter) exchanges are based purely on trust and do not involve exchanges like OpenSea to facilitate trade. They are extremely risky as they typically involve an individual sending half of the agreed upon $ETH to the counterparty, then the other half after the counterparty sends them the NFT. If you send your $ETH to someone else as a part of an OTC trade, and they don’t send you the NFT, there is no way for you to get your $ETH back. This is very risky, but the Wilder community has been able to complete plenty of transactions without issues; this is not an endorsement of OTC trades, or a suggestion to do them in the future.
OpenSea takes 2.5% on all transactions. Otherwise they let you decide whatever fee you want to charge on your items. Every time an item is sold, you (the developer of the project) will receive a percentage cut of the sale.